
Leveling - Leveling a “Adjust Assigned Amounts” task that is assigned to multiple resources no longer over assigns units to resources with less than 100% unit availability (previously, OmniPlan split the assigned amount evenly across all assigned resources, regardless of individual resource availability).Leveling - Fixed a bug that could cause resource start dates to interfere with accurately scheduling tasks set to “Task progress requires: Any of the assigned resources.”.Leveling - Leveling no longer unassigns resources assigned to manually scheduled tasks.


Leveling - Improved leveling logic related to resource availability.This is useful for automatically assigning an available conference room from a resource group of conference rooms, for example. Leveling - Leveling now supports assigning a resource group that contains only equipment resources with 0% efficiency (previously this would trigger a “no dependency chain available” violation).OmniPlan 4 is now localized in English, Dutch, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, and Spanish on all platforms. When development on OmniGraffle 7 started, we faced a veritable quandary in how we could make a great-and beloved-app even better.OmniPlan 4.4 improves OmniPlan’s leveling and scheduling logic on all platforms, and introduces localizations on iPad and iPhone. Many of the new features you'll find in OmniGraffle are inspired by feedback we have received from users like yourself. To help you create artboards, we've added the new Artboard Tool, available in the Tool Palette:Īnd to help facilitate exporting, we have completely redesigned the export experience, too:Īfter selecting a file type for the export, specify the export options, and then choose to export your graphics at multiple resolutions: from 100% scale to 500% scale or as large as 1000% scale layers, and objects are easier to manage in the new unified Sidebar: Artboards are objects that reside on a special layer (an artboard layer) beneath your design, and are used to define export areas for objects on the layers above: We take every bit of input, whether from the outside or in, and use those requests as an opportunity to make things better and easier for you to use.Īmong the hundreds of updates we have made to OmniGraffle, our biggest new feature is artboards. You can drill into layers and groups, change canvas, layer, and object names in the sidebar, and change the size of the icons, too. You can create an Infinite Canvas that automatically expands in all directions, giving you all the space you need-or just the space you need- for your projects: The new Point Editor tool makes it easy for you to access a shape's vector points to edit a shape and to work with Bézier curves.

Chapter 2, Basic Setup and Configuration - This chapter provides you with an in-depth look at the various ways you can customize OmniGraffle to provide you with a more personal user experience.Ĭhapter 1, Basic Concepts - This chapter explains some basic concepts of working in OmniGraffle, from working with the tools to draw things, inspectors to style things, and the sidebar to organize things.From finding your way around the interface, to customizing the user experience to suit your work, these chapters hold the knowledge you need to start building OmniGraffle projects from scratch: The first part of the documentation introduces you to the basics of using OmniGraffle.
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Once you have a firm grounding in OmniGraffle, it's time to explore everything else that OmniGraffle has to offer.
